Audio: Prevent null
source error in disconnect()
.
#26597
Merged
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Problem
Audio.disconnect()
expectsAudio.source
is non-null and callsAudio.source.disconnect()
. ButAudio.source
is initialized asnull
in the constructor and later it is set in.play()
or.set*()
methods.So if
Audio.disconnect()
is called before starting to play or setting source, it can cause an error when attemping to callAudio.source.disconnect()
Solution
In
Audio.disconnect()
add a guard that checks audio is already connected.Alternative solutions
.disconnect()
can be called it would be good to add an API to know whether it's connected. Currently users can check withAudio.source !== null
but it may not be intuitive. We may add a getter for._connected
.Audio.disconnect()
before starting to play or setting source can cause an error.