WebGLRenderer: Fix shadow update when object is culled. #26293
Merged
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Related issue: #26292
Description
Update of the skeleton needs to be called whenever the object or its shadow are rendered. The update is optimized to be done only once per frame already, one just needs to be careful to have the rendered frame index updated at the right moment.
I have an updated bones-browser.html demonstrating the issue, however I am not sure if (and how) I should include it in this PR.