WebGLClipping: Project global clipping planes per camera #25272
Merged
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Fixed #25267
Description
The global clipping planes were projected during the
clipping.init
invocation using the (main) camera. This would result in incorrect clipping planes when using anArrayCamera
. This PR moves the projecting out of theinit
method and into a dedicatedsetGlobalState
method (analogous tosetState
). This is then called inrenderScene
ensuring it's called exactly once per (sub) camera. Note that for shadow map rendering the global clipping planes aren't used, so it's no problem for them to not be computed at that point.This contribution is funded by Fern Solutions