WebGLBackground: Don't tone map sRGB backgrounds. #25134
Merged
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Related issue: google/model-viewer#3953 (reply in thread)
Description
An eagle-eyed user correctly identified that we were applying tone mapping to the background image (see screenshots in the link above). I've fixed this by disabling tone mapping for the background material when the texture's encoding is
sRGBEncoding
. My rationale for this is that an sRGB texture is expected to be displayed 1:1 (as is already true for background colors), while tone mapping only makes sense for colors that go past 1, for whichLinearEncoding
is always used.Verified locally with model-viewer and the user-supplied background.