Nodes: Optional varying interpolation #24821
Merged
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Related issue: #24410
Description
NodeMaterial
is interchangeable and uses nodes as elements to build other nodes. When you do this using varying it can generate some unnecessary varyings for the final result, for example: If you use anormalWorld
, this will callnormalView
which also uses a varying. This generated varyings that were not used.This update checks which shader stage varying is being used to see if interpolation is really needed, and if not, it automatically converts to a simple variable.
WebGPU
webgpu_cubemap_adjustments.html
After
Before
WebGL
webgl_nodes_materials_standard.html
After
Before
This contribution is funded by Google