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Example: ammo / instancing, improve high refresh rate experience #24425

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merged 2 commits into from
Aug 15, 2022

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CalebBabin
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Related issue: none

Description

Elements are "respawned" too quickly on 120/240hz monitors, this locks that process to a 60hz interval outside the render loop.

Elements are "respawned" too quickly on 120/240hz monitors, this locks that process to a 60hz interval.
@CalebBabin CalebBabin closed this Aug 2, 2022
@CalebBabin CalebBabin reopened this Aug 2, 2022
@Mugen87 Mugen87 changed the base branch from master to dev August 2, 2022 15:18
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Mugen87 commented Aug 12, 2022

Do you mind applying the same fix to physics_oimo_instancing?

@Mugen87 Mugen87 added this to the r144 milestone Aug 12, 2022
@mrdoob mrdoob merged commit 9391eeb into mrdoob:dev Aug 15, 2022
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mrdoob commented Aug 15, 2022

Thanks!

abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
…oob#24425)

* improve high refresh rate experience

Elements are "respawned" too quickly on 120/240hz monitors, this locks that process to a 60hz interval.

* Update physics_ammo_instancing.html

Co-authored-by: Michael Herzog <[email protected]>
snagy pushed a commit to snagy/three.js-1 that referenced this pull request Sep 21, 2022
…oob#24425)

* improve high refresh rate experience

Elements are "respawned" too quickly on 120/240hz monitors, this locks that process to a 60hz interval.

* Update physics_ammo_instancing.html

Co-authored-by: Michael Herzog <[email protected]>
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3 participants