Shaders: Renamed linearToRelativeLuminance() function #24347
Merged
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This PR renames the
linearToRelativeLuminance()
function.We are not computing "relative luminance" here since we are are not normalizing the input. The input is unbounded.
Furthermore, the formula is correct only if the RGB-valued input is in a linear color space with sRGB primaries and D65 white point. If the working color space were to change, then different weights would be required.
Consequently, I renamed the method to
luminance()
, and added an inline comment explaining the assumptions.Alternatively, the function could be named something more precise, such as
linearSRGBtoLuminance()
, but personally, I think that is overkill for now. My expectation is the three.js working color space is not going to change any time soon -- certainly not until wide-gamut monitors are commonplace -- so the simpler method name seems acceptable to me.Other opinions welcome.
/ping @donmccurdy