Fix small bug in crossFade animation example #24287
Merged
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Related issue: #XXXX
Description
I found a small bug in crossFade animation example on threejs.org website:
https://threejs.org/examples/#webgl_animation_skinning_additive_blending
BUG: When you click again on the active animation (for example run or walk), the character first put hands in T position, then continue with the same animation.
My pull request solves it and the animation is smooth now.