Improve ShadowMesh.js and Prevent Shadow Overlap #24180
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A simple use of the stencil buffer can prevent ugly artifacts caused by the planar projected shadow of the geometry overlapping with itself.
No Stencil Buffer:
Stencil Buffer:
This change makes shadowmeshes a viable technique to use for games in which shadowing is simple and only desired for a few dynamic objects, at virtually no cost to the ease of use of the class.