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Docs: Fix the example to actually render a cube #24120

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merged 2 commits into from
May 25, 2022
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oskar1233
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Description

The example wasn't rendering the promised cube, this PR fixes it.

Live example in JSFiddle works fine so I took the BoxGeometry arguments from there.

Live example in JSFiddle works fine so I took the BoxGeometry arguments from there.
@mrdoob mrdoob changed the title Fix the example to actually render a cube Docs: Fix the example to actually render a cube May 25, 2022
@mrdoob mrdoob added this to the r141 milestone May 25, 2022
@mrdoob mrdoob merged commit c03a6e8 into mrdoob:dev May 25, 2022
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mrdoob commented May 25, 2022

Thanks!

@oskar1233 oskar1233 deleted the patch-1 branch May 25, 2022 06:56
@Mugen87
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Mugen87 commented May 25, 2022

@oskar1233 In latest three.js versions, BoxGeometry's width, height and depth are already 1. Applying these values explicitly is not something we do usually in order to keep the code compact. And I don't understand how this change fixed your scene? Are you using an old version of three.js?

BTW: The translated versions of Creating-a-scene.html should also be updated.

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@Mugen87 I installed three from npm so I'm probably not on dev branch - should that then be a hotfix and merged to master?

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Mugen87 commented May 25, 2022

TBH, I think this PR should be reverted.

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mrdoob commented May 25, 2022

Hmm, I think specifying the size of the box makes the code more understandable.

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Mugen87 commented May 25, 2022

Okay, but then I'll update the localized pages, too.

@Mugen87 Mugen87 mentioned this pull request May 25, 2022
abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
* Fix the example to actually render a cube

Live example in JSFiddle works fine so I took the BoxGeometry arguments from there.

* Update Creating-a-scene.html

Co-authored-by: mrdoob <[email protected]>
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4 participants