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Core: allow tree-shaking again for materials #24094
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marcofugaro
commented
May 20, 2022
Comment on lines
+327
to
+346
const materialLib = { | ||
ShadowMaterial, | ||
SpriteMaterial, | ||
RawShaderMaterial, | ||
ShaderMaterial, | ||
PointsMaterial, | ||
MeshPhysicalMaterial, | ||
MeshStandardMaterial, | ||
MeshPhongMaterial, | ||
MeshToonMaterial, | ||
MeshNormalMaterial, | ||
MeshLambertMaterial, | ||
MeshDepthMaterial, | ||
MeshDistanceMaterial, | ||
MeshBasicMaterial, | ||
MeshMatcapMaterial, | ||
LineDashedMaterial, | ||
LineBasicMaterial, | ||
Material | ||
}; |
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This object can safely be in the function thanks to garbage collection.
LeviPesin
reviewed
May 20, 2022
LeviPesin
reviewed
May 20, 2022
LeviPesin
reviewed
May 20, 2022
@marcofugaro I tried something similar here #22552 I don't know what @mrdoob would think about it now. |
LeviPesin
reviewed
Jun 8, 2022
Thanks! |
abernier
pushed a commit
to abernier/three.js
that referenced
this pull request
Sep 16, 2022
* Core: Replace Materia.fromType with MaterialLoader.createMaterialFromType * Remove unused import * Add missing materialLib * Add missing import * Fix import * Add missing SpriteNodeMaterial
snagy
pushed a commit
to snagy/three.js-1
that referenced
this pull request
Sep 21, 2022
* Core: Replace Materia.fromType with MaterialLoader.createMaterialFromType * Remove unused import * Add missing materialLib * Add missing import * Fix import * Add missing SpriteNodeMaterial
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Related issue: #23314 (comment) (why didn't you guys ping me 😅)
Description
Since #23314 materials have not been tree-shakeable (meaning if you don't use
MeshPhysicalMaterial
in your scene, it still stays in the final bundle).This is the correct way to have a
fromType()
function is to put it in the class where it's needed.MaterialLoader
is the place, since it already handles the creation of the materials.This PR deprecates Material.fromType and replaces it with MaterialLoader.createMaterialFromType.
/cc @sunag