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AttributeNode: .nodeType is now optional #24050

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merged 4 commits into from
May 12, 2022

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sunag
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@sunag sunag commented May 12, 2022

Description

Usage:

// auto node type
material.colorNode = attribute( 'color' );

// declared node type
material.colorNode = attribute( 'color', 'vec3' );

This contribution is funded by Google via Igalia

@sunag sunag added this to the r141 milestone May 12, 2022
@@ -108,7 +108,7 @@ export const uniform = ( nodeOrType ) => {

};

export const attribute = ( name, nodeOrType ) => nodeObject( new AttributeNode( name, getConstNodeType( nodeOrType ) ) );
export const attribute = ( name, nodeType ) => nodeObject( new AttributeNode( name, nodeType ) );
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I think it is better to just make getConstNodeType return undefined if input is undefined.

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@sunag sunag May 12, 2022

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What kind of use did you imagine when you implemented this function? For this case, I see only 3 type of usage:

// name only
attribute( 'color' );

// typed
attribute( 'color', 'vec3' );

// typed from primitive class
attribute( 'color', vec3 );

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It can handle attribute( 'color' ) (if make that change), attribute( 'color', 'vec3' ) and attribute( 'color', vec3() ). Did not thought about attribute( 'color', vec3 ), but it can also be easily added.

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Did not thought about attribute( 'color', vec3 ), but it can also be easily added.

Nice, is better use attribute( 'color', vec3 ) instead of attribute( 'color', vec3() ) because it's not allocate unnecessary object in memory. attribute( 'color', vec3() ) shouldn't have support.

@sunag sunag merged commit c17fd6c into mrdoob:dev May 12, 2022
abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
* NodeBuilder: add .geometry property

* AttributeNode: .nodeType is now optional

* attribute: use optional node type parameter

* fix nodeType parameter
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2 participants