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NodeMaterial: updates and revision #23872

Merged
merged 1 commit into from
Apr 11, 2022
Merged

NodeMaterial: updates and revision #23872

merged 1 commit into from
Apr 11, 2022

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sunag
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@sunag sunag commented Apr 9, 2022

Description

NodeMaterial & WebGPU

  • physicallyCorrectLights is default in WebGPURenderer
  • Split all BRDFs in individual files
  • ToneMappingNode support
    • use renderer.toneMappingNode = new Nodes.ToneMappingNode( ... )
  • add FogNode.mix()
  • add NodeMaterial.generateOutput() and revision to add IBL soon
  • add WebGPUNodeBuilder.getSamplerBias()
  • VarNode.op( ... ) support
  • add ReflectedLightNode
  • update examples

ShaderNode

  • ShaderNode( ... ) was deprecated, use ShaderNode.call( .. ) instead of to call a function
  • addTo( varNode, ... ) was deprecated, use varNode.add( ... ) instead of
  • add context, reflectedLight

NodePlayground

  • Update WebGPU and WebGL examples

This contribution is funded by Google via Igalia

@sunag sunag added this to the r140 milestone Apr 9, 2022

} );

const PhysicalLightingModel = new ShaderNode( ( inputs/*, builder*/ ) => {
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Can it be just const PhysicalLightingModel = RE_Direct_Physical?

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At this moment it make more sense but I will add others functions like RE_IndirectSpecular_Physical soon...

@sunag sunag merged commit a31c66e into mrdoob:dev Apr 11, 2022
@sunag sunag deleted the dev-pbr-1 branch April 11, 2022 01:46
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mrdoob commented Apr 11, 2022

Thanks!

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mrdoob commented Apr 11, 2022

  • use scene.toneMappingNode = new Nodes.ToneMappingNode( ... )

Hmm, do you think we should move renderer.toneMapping to scene.toneMapping? 🤔

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sunag commented Apr 11, 2022

Hmm, do you think we should move renderer.toneMapping to scene.toneMapping? 🤔

No, no! I made a mistake in the description only.
https://github.com/sunag/three.js/blob/bbb7841dcfcb53e1657de737c18b3ff8c6fd649b/examples/webgpu_nodes_playground.html#L111

abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
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3 participants