GLTFLoader: add KHR_materials_emissive_strength #23867
Merged
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Description
Took a first stab at implementing KHR_materials_emissive_strength.
cc @donmccurdy
Got a question as well: for this and other new material features, is there a best practice for testing it in three.js? I'm just testing in my viewer PR, but not sure how that is in general handled.
This contribution is funded by 🌵 Needle.