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Related issue: google/model-viewer#3336
The error was also visible on this example: https://threejs.org/examples/?q=hdr#webgl_materials_envmaps_hdr If you used a Pixel phone and set metalness = 1 and roughness = ~0.1 (this was only to make it the most obvious, and it's still kind of subtle):
Note the faint black lines in the sky, following the corners of the cube map.
Anyway, I'm pretty sure I found at least two different Pixel GPU driver bugs, but I could not pin down what was causing them. I did find two workarounds though:
@mrdoob, thanks for noticing, though I wish I had a more satisfying answer.