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NodeMaterial: CubeTexture WebGPU and WebGL #23743
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LeviPesin
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Mar 18, 2022
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abernier
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Sep 16, 2022
* fix camera ref * add viewMatrix, cameraPosition and cleanup * fi texture parameter * add getCubeTexture() and bias API update * WebGLNodeBuilder: update bias API * fix refresh uniforms of shared materials * add WebGPUNodeSampledCubeTexture * WebGPURenderer: CubeTexture support * TextureNode: update bias API * add CubeTextureNode and ReflectNode * update examples * Revert "WebGPURenderer: CubeTexture support" This reverts commit 6c62b26. * Revert "Revert "WebGPURenderer: CubeTexture support"" This reverts commit 4498f37. * fix default value of baseArrayLayer * CubeTextureNode instanceof of TextureNode
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Description
This PR added support for
CubeTextureNode
inWebGPU
andWebGL
.WebGPU Cube Texture Mipmaps Generating Approach
Initially I copy the image to the texture on the face
z=0, mipLevel=0
of the cube like aTexture 2D
, then I generate all the mipmaps starting from this face for the other faces in a decreasing way5 .. 0
and0 .. mipLevelCount
until fill the 5 faces. On the last face of the cube I start themipLevelOffset
at 1:1 .. mipLevelCount
because 0 would already be the correct face of the cube and no longer a temporary one. See here.Live examples
WebGPU
https://raw.githack.com/sunag/three.js/dev-cubemap/examples/webgpu_instance_uniform.html
WebGL
https://raw.githack.com/sunag/three.js/dev-cubemap/examples/webgl_materials_instance_uniform_nodes.html
Updates
CubeTextureNode
andReflectNode
ShaderNode
add viewMatrix, cameraPosition and cleanupNodeBuilder
add getCubeTexture() and bias API updateFixes
WebGLNodes
fix refresh uniforms of shared materialsCameraNode
fix camera referenceThis contribution is funded by Google via Igalia.