WebGLRenderer: Use texelFetch() to sample morph target texture. #23727
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Related issue: #23711
Description
@kenrussell recommended the usage of
texelFetch()
to sample the morph target texture (see https://bugs.chromium.org/p/chromium/issues/detail?id=1305968#c4). This actually solves the issue reported in #23711 on a Windows laptop 🎉 .Looking at the details of
texelFetch()
, it's indeed the more appropriate function for this use case.