WebGLTexture: Call invalidateFramebuffer() only in Oculus Browser #23692
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Fixes #22967
Description
Call only
invalidateFramebuffer()
in browsers that can do it.The developer shouldn't have to know about this browser issue so adding
skipInvalidateFramebuffer
to the API as suggested in #22992 is not an option.In #22992, @cabanier said that HoloLens could benefit from this...
We can add this to HoloLens later, right now the priority is fixing the regression we've had for 4 months.