BloomPass: Use custom combine shader. #23667
Merged
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Related issue: -
Description
BloomPass
usesCopyShader
for its implementation. In this context, it maps itsstrength
property toopacity
which is not correct sincestrength
isn't restricted to the[0-1]
range.BloomPass
actually misusesCopyShader
in an unexpected way.I think it's less confusing when
BloomPass
has its own combine shader.