Use number of indices instead of vertices when setting draw range #23435
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Description
The GPGPU examples with GLTF birds uses vertices per bird as a way to set the draw range. Since this is indexed geometry this results in a rather sad looking flamingo (in fact even if the count is set to 2, it barely draws one bird):
Using the number of indices instead fixes this. Look at this pretty bird:
A side result is that there are now a lot more birds, before we were simulating them all but drawing only a part of their flock. :)