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Examples: Use RedFormat in GlitchPass. #23207

Merged
merged 1 commit into from
Jan 12, 2022
Merged

Examples: Use RedFormat in GlitchPass. #23207

merged 1 commit into from
Jan 12, 2022

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Mugen87
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@Mugen87 Mugen87 commented Jan 11, 2022

Related issue: -

Description

There is no need to use a 3 or 4 channel texture in GlitchPass since the height map's R, G and B values are equal. The code uses now THREE.RedFormat and THREE.LuminanceFormat as WebGL 1 fallback.

@mrdoob mrdoob added this to the r137 milestone Jan 12, 2022
@mrdoob mrdoob merged commit 4c2e086 into mrdoob:dev Jan 12, 2022
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mrdoob commented Jan 12, 2022

Thanks!

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2 participants