Loaders: Stop usage of RGBFormat. #23201
Merged
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Related issue: -
Description
We can't use
RGBELoader
withWebGPURenderer
right now since the loader returns RGB textures. 3 channel formats are not supported with WebGPU. And also in context of WebGL it's recommended to always use RBGA since RGB might be emulated (e.g. with a Metal backend).