WebGLRenderer: Auto-detect sRGB compressed texture formats. #23124
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Related issue: see #23116 (comment)
Description
Second attempt of integrating sRGB compressed texture formats. Compared to #23116 this PR automatically detects based on
Texture.format
andTexture.encoding
whether sRGB compressed texture formats should be used or not. E.g. a texture with this setup...... will be internally translated to
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
(instead ofCOMPRESSED_RGBA_S3TC_DXT5_EXT
).