WebGLRenderer: Remove RGBM7Encoding and RGBM16Encoding. #23046
Merged
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Related issue: #23039
Description
This PR removes
RGBM7Encoding
andRGBM16Encoding
from the engine.It is still possible to load RGBM encoded textures with
RGBMLoader
. However, it outputs now half-float (default) or float.Since you can't configure
WebGLRenderer.outputEncoding
withRGBM7Encoding
andRGBM16Encoding
anymore, I've updated the RGBM encoder fiddle to use a raw shader material instead.https://jsfiddle.net/yvfhbeo3/4/
It should give users a hint how to implement RGBM encoding with
three.js
if necessary. It's also easy to change it so RGBD or something is used.