WebGPURenderer: More efficient texture updates. #22869
Merged
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Related issue: see #22790
Description
Because of the new texture update policy defined in #22790, it's now possible to simplify and speed up the texture updates in
WebGPURenderer
. It's sufficient to create a WebGPU texture object once for an instance ofTHREE.Texture
and then reuse it for all upcoming updates.