WebGLRenderer: Add data-engine="three.js r${REVISION}" to the canvas element #22792
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Description
I thought it would be a good idea to add a custom attribute to the canvas element (ie.
<canvas data-engine="three-135">
) element to track the engine usage in the wild more easily.Seems like using
data-*
is the way to go.Can anyone think of a reason why not to do this, or better ways or doing it?