Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGLRenderer: Disable usage of SRGB8_ALPHA8. #22759

Merged
merged 3 commits into from
Nov 10, 2021
Merged

WebGLRenderer: Disable usage of SRGB8_ALPHA8. #22759

merged 3 commits into from
Nov 10, 2021

Conversation

Mugen87
Copy link
Collaborator

@Mugen87 Mugen87 commented Oct 29, 2021

Related issue: see #22631 (comment)

Description

Using SRGB8_ALPHA8 causes a performance overhead under Windows. According to the recent user feedback, it's probably better to pause the usage of SRGB8_ALPHA8 until https://bugs.chromium.org/p/chromium/issues/detail?id=1256340 is fixed and in prod.

netpro2k pushed a commit to Hubs-Foundation/three.js that referenced this pull request Nov 1, 2021
netpro2k pushed a commit to Hubs-Foundation/three.js that referenced this pull request Nov 4, 2021
@mrdoob mrdoob added this to the r135 milestone Nov 10, 2021
@mrdoob mrdoob merged commit 9030827 into mrdoob:dev Nov 10, 2021
@mrdoob
Copy link
Owner

mrdoob commented Nov 10, 2021

Thanks!

@joshuaellis joshuaellis mentioned this pull request Nov 21, 2021
11 tasks
sunag added a commit to sunag/three.js that referenced this pull request Nov 24, 2021
mrdoob pushed a commit that referenced this pull request Nov 24, 2021
* optimize to bvec, ivec and uvec

* greaterThan and lessThanEqual returns vector if need

* ConvertNode: Convert a node type manually

* add lessThanEqual, mix

* support to manually vector convert: e.g: vec3 ( node )

* Support to sRGBToLinear

* Sync with #22759
netpro2k pushed a commit to Hubs-Foundation/three.js that referenced this pull request Apr 20, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants