WebGLRenderer: Compute .vertexTangents consistently. #22564
Merged
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Related issue: #22530
We need to compute program parameters consistently in these locations:
three.js/src/renderers/WebGLRenderer.js
Line 1518 in 7f6a099
three.js/src/renderers/webgl/WebGLPrograms.js
Line 231 in 7f6a099
That's easy to miss, and if they don't match can cause performance issues similar to the one identified in #22530. It'd be great if we can find a solution to #22530 that avoids having to compute these parameters in two locations. For now this PR just removes one case that may fall into that problem.