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4 improvements:
This was achieved by doing 3 things:
a) move sphereCollisions outside the sphere loop => O(n^3) becomes O(n^2), => getting 20 fps about instead of 1 fps.
b) change collider.clone().center to collider.center.clone() => getting 40 fps;
c) use temporary Vector3 instead of cloning them => getting 60+fps.
I changed the number of balls from 20 to 100 by default.
Air control: easier to control where to jump and land.
Adjust throw power: if you hold the mouse button, it throws the ball with more force.
Also, if you move, it impacts the throw a bit, so to throw really far, you want to move forward and hold the button for 2 sec or so.
Basic collision between player and the balls.