WebGLRenderer: Reset current material in setRenderTarget(). #22395
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: Fixed #22335 (comment)
Description
When the opaque render list is processed in
renderTransmissiveObjects()
, it's necessary to reset the cached material since texture bindings are potentially overwritten by a render target definition. This only happens when render targets are prepared inWebGLTextures.setupRenderTarget()
(which is the first frame in the issues's test case).Since this is a general problem, the fix is added at the end of
setRenderTarget()
.