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MeshPhysicalMaterial: improve clearcoat energy conservation #22389

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merged 1 commit into from
Aug 21, 2021

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WestLangley
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This PR follows the approach outlined in the glTF spec.

@WestLangley WestLangley added this to the r132 milestone Aug 21, 2021
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@sunag FYI. I am doing my best to improve the physical material shaders and avoid a ripple-effect through NodeMaterial. Doing so is quite challenging. Examples that use code-injection to modify shader chunks are also a problem.

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sunag commented Aug 21, 2021

@WestLangley I'm loving your updates. You are doing an amazing job around here.

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mrdoob commented Aug 21, 2021

@WestLangley I'm loving your updates. You are doing an amazing job around here.

Yes yes!

@mrdoob mrdoob merged commit e0dfbc1 into mrdoob:dev Aug 21, 2021
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mrdoob commented Aug 21, 2021

Thanks!

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3 participants