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WebGLRenderer: Honor transparent, double-sided materials in compile(). #22266

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merged 1 commit into from
Aug 24, 2022

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Mugen87
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@Mugen87 Mugen87 commented Aug 4, 2021

Related issue: Fixed #22258.

Description

Ensures transparent, double-sided materials are correctly processed in WebGLRenderer.compile().

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hmans commented Aug 23, 2022

Would love to see this merged! 🙏

@mrdoob mrdoob added this to the r144 milestone Aug 24, 2022
@mrdoob mrdoob merged commit 39c1de9 into mrdoob:dev Aug 24, 2022
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mrdoob commented Aug 24, 2022

Thanks!

abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
snagy pushed a commit to snagy/three.js-1 that referenced this pull request Sep 21, 2022
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WebGLRenderer#compile does not precompile transparent double sided materials
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