GPGPU Protoplanets example: fix pixel trails #21510
Merged
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Related issue: -
Description
The GPGPU Protoplanets example vertex shader used to set GLPointSize to 0 so that collided particles don't show anymore.
It seems something changed in WebGL or in a lower software layer, that now makes particles with GLPointSize set to 0 visible as 1-pixel dots (enlarge the image to see the individual pixels):
This PR fixes it with a small change that discards the particle in the fragment shader if it has 0 mass: