LineSegments2: Check bounding box and bounding sphere when raycasting #21496
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: --
Description
Improve LineSegments2 raycasting performance by checking against the bounding sphere and bounding box including a margin computed from the closest distance to the bounds and the screen space line width. Tested by locally adding raycasting to the "webgl_lines_fat" example and zooming inside the bounds as well out far while checking that intersections are returned for both thin (1px) and thick (50px) lines.
@WestLangley your eyes on the logic would be appreciated here 😁