WebGLTextures.js: fix render texture re-uploaded on first use #21455
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: https://discourse.threejs.org/t/render-to-datatexture2darray-does-not-work-correctly-is-it-a-bug/24251/5
Description
When rendering to a render target with a custom texture (assigned via
setTexture
), theversion
attribute of the texture is updated, but the render target will not save the latest version when creating the GL object.