Editor: Fixed grid depth glitches. #21430
Merged
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Related issue: #XXXX
Description
There is no way to control how lines draw on top of each other when using the
vertexColors
approach and we can see some z-fighting glitches in some angles (and also in VR).Instead, we now create 2 separate grids and we render the second one using
depthFunc = THREE.AlwaysDepth
.Before:
After: