MMDLoader: Improve Animation system for PMX #21395
Merged
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Related PR: #21249
Description
This PR lets
MMDAnimationHelper
simulate PMX animation system more properly. PMX animation system is very different from Three.js animation system and it is more costly. So I added a newMMDAnimationHelper
constructor parameterpmxAnimation: boolean (default is false)
and it is expected to be settrue
only if user PMX model doesn't animate correctly. If it istrue
the helper does new PMX animation simulation otherwise the loader does the regular one.The PMX specification is so complex that I'm not sure if I understand correctly. So I would be very happy if Three.js MMD users test.
I worked with @ingbunga for this PR, so would the change log editor (@Mugen87 ?) add his name next to me in r127 change log if this PR is merged?