Add MathUtils.damp() for framerate independent lerping #21102
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: -
Description
Another useful function is the damp function, which lets you interpolate in a spring-like manner, while being framerate independent.
The implementation comes from this article: Frame rate independent damping using lerp, where basically the author finds a better way of doing
lerp(x, y, value * dt)
.Unity also has this function nowadays, it's called SmoothDamp, however its implementation is a bit more complex.