Mesh.raycast: Check material.skinning before applying bone transform #20830
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
#19178 introduced bone transformations during raytracing. However, if the object's material does not have
skinning
set totrue
, then it should not be applying the bone transformations. Sincematerial.morphTargets
is checked before applying the morph targets, it seems reasonable thatmaterial.skinning
should be checked before applying bone transformations as well.