Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FBXLoader adds rotation discontinuities into animation #27056

Closed
solinehayes opened this issue Oct 25, 2023 · 1 comment · Fixed by #27057
Closed

FBXLoader adds rotation discontinuities into animation #27056

solinehayes opened this issue Oct 25, 2023 · 1 comment · Fixed by #27057

Comments

@solinehayes
Copy link
Contributor

Description

FBXLoader adds rotation discontinuities into animation
When loading the FBX onto threeJS editor (or anything using FBXLoader), the displayed animation has rotation discontinuities. However, when loading the animation onto blender, the animation is good. Similarly if we convert the FBX to GLB and load it onto the threeJS editor, there is not problem either.

Zip containing both FBX and GLB animation:
RotationDiscontinuities.zip

Reproduction steps

  1. Load the fbx provided onto ThreeJS editor
  2. Play the animation

or

  1. Load the FBX with the FBX loader
  2. Play the animation

Code

N/A

Live example

Screenshots

ThreeJS editor Blender
FBX RotationDiscontinuitiesFBXTHREEJS RotationDiscontinuitiesFBXBlender
GLB RotationDiscontinuitiesGLBTHREEJS

Version

r157

Device

Desktop

Browser

Chrome

OS

Linux

@Mugen87
Copy link
Collaborator

Mugen87 commented Oct 25, 2023

I can confirm the issue after testing with the dev version of the editor. Marking it as a bug.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants