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Docs: Tweaked material color in material browser
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mrdoob committed Mar 25, 2021
1 parent 8323ee0 commit b50ebc8
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions docs/scenes/material-browser.html
Original file line number Diff line number Diff line change
Expand Up @@ -586,7 +586,7 @@

case 'MeshBasicMaterial' :

material = new THREE.MeshBasicMaterial( { color: 0x2194CE } );
material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry );
guiMeshBasicMaterial( gui, mesh, material, geometry );

Expand All @@ -596,7 +596,7 @@

case 'MeshLambertMaterial' :

material = new THREE.MeshLambertMaterial( { color: 0x2194CE } );
material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry );
guiMeshLambertMaterial( gui, mesh, material, geometry );

Expand All @@ -622,7 +622,7 @@

case 'MeshPhongMaterial' :

material = new THREE.MeshPhongMaterial( { color: 0x2194CE } );
material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry );
guiMeshPhongMaterial( gui, mesh, material, geometry );

Expand All @@ -632,7 +632,7 @@

case 'MeshToonMaterial' :

material = new THREE.MeshToonMaterial( { color: 0x2194CE, gradientMap: gradientMaps.threeTone } );
material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
guiMaterial( gui, mesh, material, geometry );
guiMeshToonMaterial( gui, mesh, material, geometry );

Expand All @@ -647,7 +647,7 @@

case 'MeshStandardMaterial' :

material = new THREE.MeshStandardMaterial( { color: 0x2194CE } );
material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry );
guiMeshStandardMaterial( gui, mesh, material, geometry );

Expand All @@ -663,7 +663,7 @@

case 'MeshPhysicalMaterial' :

material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } );
material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
guiMaterial( gui, mesh, material, geometry );
guiMeshPhysicalMaterial( gui, mesh, material, geometry );

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