-
-
Notifications
You must be signed in to change notification settings - Fork 35.5k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
6 changed files
with
23 additions
and
43 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,6 @@ | ||
import { Object3D, Sphere, Box3 } from '../../../build/three.module.js'; | ||
import { fetchProfile } from '../libs/motion-controllers.module.js'; | ||
import { XRHandMeshModel } from './XRHandMeshModel.js'; | ||
|
||
const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles'; | ||
const DEFAULT_PROFILE = 'generic-hand'; | ||
|
||
const TOUCH_RADIUS = 0.01; | ||
const POINTING_JOINT = 'index-finger-tip'; | ||
|
||
|
@@ -23,23 +19,13 @@ class OculusHandModel extends Object3D { | |
controller.addEventListener( 'connected', ( event ) => { | ||
|
||
const xrInputSource = event.data; | ||
|
||
if ( xrInputSource.hand && ! this.motionController ) { | ||
|
||
this.visible = true; | ||
this.xrInputSource = xrInputSource; | ||
fetchProfile( xrInputSource, DEFAULT_PROFILES_PATH, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => { | ||
|
||
this.motionController = new XRHandMeshModel( | ||
this, | ||
controller, | ||
assetPath | ||
); | ||
|
||
} ).catch( ( err ) => { | ||
|
||
console.warn( err ); | ||
|
||
} ); | ||
this.motionController = new XRHandMeshModel( this, controller, this.path, xrInputSource.handedness ); | ||
|
||
} | ||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,17 +1,19 @@ | ||
import { GLTFLoader } from '../loaders/GLTFLoader.js'; | ||
|
||
const DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles/generic-hand/'; | ||
|
||
class XRHandMeshModel { | ||
|
||
constructor( handModel, controller, assetUrl ) { | ||
constructor( handModel, controller, path, handedness ) { | ||
|
||
this.controller = controller; | ||
this.handModel = handModel; | ||
|
||
this.bones = []; | ||
const loader = new GLTFLoader(); | ||
|
||
loader.setPath( '' ); | ||
loader.load( assetUrl, gltf => { | ||
const loader = new GLTFLoader(); | ||
loader.setPath( path || DEFAULT_HAND_PROFILE_PATH ); | ||
loader.load( `${handedness}.glb`, gltf => { | ||
|
||
const object = gltf.scene.children[ 0 ]; | ||
this.handModel.add( object ); | ||
|
@@ -21,6 +23,8 @@ class XRHandMeshModel { | |
mesh.castShadow = true; | ||
mesh.receiveShadow = true; | ||
|
||
mesh.material.side = 0; // Workaround: force FrontSide | ||
|
||
const joints = [ | ||
'wrist', | ||
'thumb-metacarpal', | ||
|
@@ -52,6 +56,7 @@ class XRHandMeshModel { | |
joints.forEach( jointName => { | ||
|
||
const bone = object.getObjectByName( jointName ); | ||
|
||
if ( bone !== undefined ) { | ||
|
||
bone.jointName = jointName; | ||
|
@@ -74,15 +79,19 @@ class XRHandMeshModel { | |
|
||
// XR Joints | ||
const XRJoints = this.controller.joints; | ||
|
||
for ( let i = 0; i < this.bones.length; i ++ ) { | ||
|
||
const bone = this.bones[ i ]; | ||
|
||
if ( bone ) { | ||
|
||
const XRJoint = XRJoints[ bone.jointName ]; | ||
|
||
if ( XRJoint.visible ) { | ||
|
||
const position = XRJoint.position; | ||
|
||
if ( bone ) { | ||
|
||
bone.position.copy( position ); | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -10,13 +10,6 @@ import { | |
XRHandMeshModel | ||
} from './XRHandMeshModel.js'; | ||
|
||
import { | ||
fetchProfile | ||
} from '../libs/motion-controllers.module.js'; | ||
|
||
const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles'; | ||
const DEFAULT_PROFILE = 'generic-hand'; | ||
|
||
class XRHandModel extends Object3D { | ||
|
||
constructor( controller ) { | ||
|
@@ -49,18 +42,19 @@ class XRHandModelFactory { | |
|
||
constructor() { | ||
|
||
this.path = ''; | ||
this.path = null; | ||
|
||
} | ||
|
||
setPath( path ) { | ||
|
||
this.path = path; | ||
|
||
return this; | ||
|
||
} | ||
|
||
createHandModel( controller, profile, options ) { | ||
createHandModel( controller, profile ) { | ||
|
||
const handModel = new XRHandModel( controller ); | ||
|
||
|
@@ -70,7 +64,6 @@ class XRHandModelFactory { | |
|
||
if ( xrInputSource.hand && ! handModel.motionController ) { | ||
|
||
handModel.visible = true; | ||
handModel.xrInputSource = xrInputSource; | ||
|
||
// @todo Detect profile if not provided | ||
|
@@ -82,17 +75,9 @@ class XRHandModelFactory { | |
|
||
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } ); | ||
|
||
} else if ( profile === 'oculus' ) { | ||
|
||
fetchProfile( xrInputSource, DEFAULT_PROFILES_PATH, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => { | ||
|
||
handModel.motionController = new XRHandMeshModel( handModel, controller, assetPath ); | ||
|
||
} ).catch( ( err ) => { | ||
|
||
console.warn( err ); | ||
} else if ( profile === 'mesh' ) { | ||
|
||
} ); | ||
handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness ); | ||
|
||
} | ||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters