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Examples: Introduced DebugEnvironment
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import * as THREE from '../../../build/three.module.js'; | ||
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function DebugEnvironment() { | ||
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const envScene = new THREE.Scene(); | ||
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const geometry = new THREE.BoxGeometry(); | ||
geometry.deleteAttribute( 'uv' ); | ||
const roomMaterial = new THREE.MeshStandardMaterial( { metalness: 0, side: THREE.BackSide } ); | ||
const room = new THREE.Mesh( geometry, roomMaterial ); | ||
room.scale.setScalar( 10 ); | ||
envScene.add( room ); | ||
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const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 ); | ||
envScene.add( mainLight ); | ||
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const material1 = new THREE.MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } ); | ||
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const light1 = new THREE.Mesh( geometry, material1 ); | ||
light1.position.set( - 5, 2, 0 ); | ||
light1.scale.set( 0.1, 1, 1 ); | ||
envScene.add( light1 ); | ||
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const material2 = new THREE.MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } ); | ||
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const light2 = new THREE.Mesh( geometry, material2 ); | ||
light2.position.set( 0, 5, 0 ); | ||
light2.scale.set( 1, 0.1, 1 ); | ||
envScene.add( light2 ); | ||
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const material3 = new THREE.MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } ); | ||
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const light3 = new THREE.Mesh( geometry, material3 ); | ||
light3.position.set( 2, 1, 5 ); | ||
light3.scale.set( 1.5, 2, 0.1 ); | ||
envScene.add( light3 ); | ||
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return envScene; | ||
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} | ||
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export { DebugEnvironment }; |
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