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Merge branch 'main' into feat/bevy-0.14
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mosure authored Sep 3, 2024
2 parents c0e34a4 + b76171a commit 9469d25
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Showing 2 changed files with 2 additions and 2 deletions.
3 changes: 1 addition & 2 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,6 @@ headless = [
]

viewer = [
"bevy_args",
"bevy-inspector-egui",
"bevy_panorbit_camera",
# "bevy_transform_gizmo",
Expand All @@ -134,7 +133,7 @@ webgpu = ["bevy/webgpu"]


[dependencies]
bevy_args = { version = "1.4", optional = true }
bevy_args = "1.6"
bevy-inspector-egui = { version = "0.25", optional = true }
bevy_mod_picking = { version = "0.20", optional = true }
bevy_panorbit_camera = { version = "0.19", optional = true }
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1 change: 1 addition & 0 deletions src/render/gaussian.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -381,6 +381,7 @@ fn vs_points(
var rgb = vec3<f32>(0.0);

#ifdef RASTERIZE_DEPTH
// TODO: unbiased depth rendering, see: https://zju3dv.github.io/pgsr/
let first_position = vec4<f32>(get_position(get_entry(1u).value), 1.0);
let last_position = vec4<f32>(get_position(get_entry(gaussian_uniforms.count - 1u).value), 1.0);

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