MooseX::Role::Parameterized - Moose roles with composition parameters
version 1.11
package Counter;
use MooseX::Role::Parameterized;
parameter name => (
isa => 'Str',
required => 1,
);
role {
my $p = shift;
my $name = $p->name;
has $name => (
is => 'rw',
isa => 'Int',
default => 0,
);
method "increment_$name" => sub {
my $self = shift;
$self->$name($self->$name + 1);
};
method "reset_$name" => sub {
my $self = shift;
$self->$name(0);
};
};
package MyGame::Weapon;
use Moose;
with Counter => { name => 'enchantment' };
package MyGame::Wand;
use Moose;
with Counter => { name => 'zapped' };
Your parameterized role consists of two new things: parameter declarations and a role
block.
Parameters are declared using the "parameter" keyword which very much resembles "has" in Moose. You can use any option that "has" in Moose accepts. The default value for the is
option is ro
as that's a very common case. Use is => 'bare'
if you want no accessor. These parameters will get their values when the consuming class (or role) uses "with" in Moose. A parameter object will be constructed with these values, and passed to the role
block.
The role
block then uses the usual Moose::Role keywords to build up a role. You can shift off the parameter object to inspect what the consuming class provided as parameters. You use the parameters to customize your role however you wish.
There are many possible implementations for parameterized roles (hopefully with a consistent enough API); I believe this to be the easiest and most flexible design. Coincidentally, Pugs originally had an eerily similar design.
See MooseX::Role::Parameterized::Extending for some tips on how to extend this module.
I've been asked several times "Why use a parameter object and not just a parameter hashref? That would eliminate the need to explicitly declare your parameters."
The benefits of using an object are similar to the benefits of using Moose. You get an easy way to specify lazy defaults, type constraint, delegation, and so on. You get to use MooseX modules.
Stop! If you're new here, please read MooseX::Role::Parameterized::Tutorial for a much gentler introduction.
You also get the usual introspective and intercessory abilities that come standard with the metaobject protocol. Ambitious users should be able to add traits to the parameters metaclass to further customize behavior. Please let me know if you're doing anything viciously complicated with this extension. :)
You must use this syntax to declare methods in the role block: method NAME => sub { ... };
. This is due to a limitation in Perl. In return though you can use parameters in your methods!
http://sartak.org/2009/01/parametric-roles-in-perl-5.html
http://sartak.org/2009/05/the-design-of-parameterized-roles.html
http://stevan-little.blogspot.com/2009/07/thoughts-on-parameterized-roles.html
http://perldition.org/articles/Parameterized%20Roles%20with%20MooseX::Declare.pod
http://www.modernperlbooks.com/mt/2011/01/the-parametric-role-of-my-mvc-plugin-system.html
http://sartak.org/talks/yapc-asia-2009/(parameterized)-roles/
https://github.com/SamuraiJack/JooseX-Role-Parameterized - this extension ported to JavaScript's Joose
Bugs may be submitted through the RT bug tracker (or [email protected]).
There is also a mailing list available for users of this distribution, at http://lists.perl.org/list/moose.html.
There is also an irc channel available for users of this distribution, at #moose
on irc.perl.org
.
Shawn M Moore <[email protected]>
Karen Etheridge <[email protected]>
Dave Rolsky <[email protected]>
Jesse Luehrs <[email protected]>
Oliver Charles <[email protected]>
Yuval Kogman <[email protected]>
Robert 'phaylon' Sedlacek <[email protected]>
Florian Ragwitz <[email protected]>
Mark Fowler <[email protected]>
Chris Weyl <[email protected]>
Csson <[email protected]>
Andy Jack <[email protected]>
Ricardo Signes <[email protected]>
Todd Hepler <[email protected]>
This software is copyright (c) 2008 by Shawn M Moore.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.