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🐛 Use 100 for the default value of impact
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It's possible for impact to be be nil, in which case we should use the
default value which is 100. Using the score value doesn't make sense. It
would mean that the category would change based on if it passed or
failed in cases where impact was not defined.
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jaym committed Dec 11, 2024
1 parent 4604a0c commit 1990fef
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Showing 2 changed files with 19 additions and 2 deletions.
4 changes: 2 additions & 2 deletions policy/score_calculator.go
Original file line number Diff line number Diff line change
Expand Up @@ -500,8 +500,8 @@ func (c *bandedScoreCalculator) Add(score *Score, impact *explorer.Impact) {
c.scoreCompletion += score.ScoreCompletion

if score.ScoreCompletion != 0 && score.Weight != 0 {
category := score.Value
if impact != nil {
category := uint32(0)
if impact != nil && impact.Value != nil {
category = 100 - uint32(impact.Value.Value)
}

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17 changes: 17 additions & 0 deletions policy/score_calculator_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -276,6 +276,23 @@ func TestBandedScores(t *testing.T) {
},
out: &Score{Value: 9, ScoreCompletion: 100, DataCompletion: 66, Weight: 20, Type: ScoreType_Result},
},
{
in: []*Score{
// 10 critical checks (9ok, 1not)
{Value: 0, ScoreCompletion: 100, DataCompletion: 80, DataTotal: 5, Weight: 1, Type: ScoreType_Result},
{Value: 100, ScoreCompletion: 100, DataCompletion: 100, DataTotal: 1, Weight: 9, Type: ScoreType_Result},
// 10 high checks (ok)
{Value: 100, ScoreCompletion: 100, DataCompletion: 33, DataTotal: 3, Weight: 10, Type: ScoreType_Result},
},
impacts: []*explorer.Impact{
// 10 critical checks
{Value: &explorer.ImpactValue{Value: 100}},
{Value: nil},
// 10 high checks
{Value: &explorer.ImpactValue{Value: 80}},
},
out: &Score{Value: 45, ScoreCompletion: 100, DataCompletion: 66, Weight: 20, Type: ScoreType_Result},
},
})
}

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