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Extend cloning functionality and add convenience methods to `EntityWo…
…rldMut` and `EntityCommands` (bevyengine#16826) ## Objective Thanks to @eugineerd's work on entity cloning (bevyengine#16132), we now have a robust way to copy components between entities. We can extend this to implement some useful functionality that would have been more complicated before. Closes bevyengine#15350. ## Solution `EntityCloneBuilder` now automatically includes required components alongside any component added/removed from the component filter. Added the following methods to `EntityCloneBuilder`: - `move_components` - `without_required_components` Added the following methods to `EntityWorldMut` and `EntityCommands`: - `clone_with` - `clone_components` - `move_components` Also added `clone_and_spawn` and `clone_and_spawn_with` to `EntityWorldMut` (`EntityCommands` already had them). ## Showcase ``` assert_eq!(world.entity(entity_a).get::<B>(), Some(&B)); assert_eq!(world.entity(entity_b).get::<B>(), None); world.entity_mut(entity_a).clone_components::<B>(entity_b); assert_eq!(world.entity(entity_a).get::<B>(), Some(&B)); assert_eq!(world.entity(entity_b).get::<B>(), Some(&B)); assert_eq!(world.entity(entity_a).get::<C>(), Some(&C(5))); assert_eq!(world.entity(entity_b).get::<C>(), None); world.entity_mut(entity_a).move_components::<C>(entity_b); assert_eq!(world.entity(entity_a).get::<C>(), None); assert_eq!(world.entity(entity_b).get::<C>(), Some(&C(5))); ```
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