A FPS project to learn UE4. This project is a horde mode Coop Third Person Shooter, together with up to 5 friends online (thorugh STEAM), players need to survive the maximum amount of rounds they can. The number of enemies keeps growing each round. Cel Shading Post process =)
What things you need to have to be able to run:
- Unreal Engine - v4.15+
- Some C++ compiler and IDE (Visual Studio 2015+ recommended)
- Steam Online Subsystem and Steam Open when runiong the game
- A few assets that I used from the marketplace have been removed from their folders as I can't share them. Replace as needed. Namely: Luo's Impact FX and SuperGrid.
This is a code for learning how to program on the unreal engine, do not expect anything awesome. It is mostly rushed and with little regard for code quality.
- Lucas 'Subli' Ferreira - Every line so far. - [email protected]
WTFPL (Do What the Fuck You Want To Public License)
=== Version 2 ===
The text of the license, written by Sam Hocevar:<ref name="Hocevar, WTFPL, 2.0" />
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <[email protected]>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.