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Agent state #495

Merged
merged 4 commits into from
Oct 24, 2024
Merged

Agent state #495

merged 4 commits into from
Oct 24, 2024

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hiroshihorie
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@hiroshihorie hiroshihorie marked this pull request as ready for review October 24, 2024 09:33
@hiroshihorie hiroshihorie merged commit 5869cea into main Oct 24, 2024
8 of 12 checks passed
@hiroshihorie hiroshihorie deleted the hiroshi/agent-state branch October 24, 2024 09:38
hiroshihorie added a commit that referenced this pull request Nov 6, 2024
commit 2e05b21
Author: hiroshihorie <[email protected]>
Date:   Mon Oct 28 22:21:56 2024 +0900

    v2.0.17

commit 86a8634
Author: hiroshihorie <[email protected]>
Date:   Tue Oct 29 15:02:17 2024 +0900

    Move parts of visualization code into components

commit 027fea7
Author: hiroshihorie <[email protected]>
Date:   Tue Oct 29 02:25:54 2024 +0900

    rtc 125.6422.11

commit 26d7725
Author: Hiroshi Horie <[email protected]>
Date:   Mon Oct 28 00:43:37 2024 +0900

    Audio visualization helpers (#474)

commit 4a73d39
Author: hiroshihorie <[email protected]>
Date:   Sun Oct 27 22:59:11 2024 +0900

    swiftformat

commit 04bf827
Author: Bogdan Vatamanu <[email protected]>
Date:   Sun Oct 27 15:57:21 2024 +0200

    Remove leaked renderers appeared on camera switch (#507)

    Hello @hiroshihorie!

    I found that inside **VideoView** on the camera switch the previous
    **primaryRenderer** gets leaked because it's not removed from the view's
    hierarchy when the transition ends.

    See:

    ![image](https://github.com/user-attachments/assets/b57769be-57c6-4a66-b7b6-d55aeb6bbedd)

    Co-authored-by: Hiroshi Horie <[email protected]>

commit 89a0fa2
Author: Bogdan Vatamanu <[email protected]>
Date:   Sun Oct 27 13:14:05 2024 +0200

    Fix boundaries setting for "SampleBufferVideoRenderer" re-layouting (#506)

    Hello @hiroshihorie!
    I'm experiencing issues with the camera's front-to-back switch feature,
    which occasionally causes the video frame to be incorrectly oriented in
    landscape mode when it should be in portrait mode.

    To resolve this issue, I've found that it's essential to update the
    frame of the **AVSampleBufferDisplayLayer** after applying the
    transformation matrix. This is because the transformation matrix also
    rotates the frame, which can result in incorrect orientation if the
    frame is not updated accordingly.

commit 5869cea
Author: Hiroshi Horie <[email protected]>
Date:   Thu Oct 24 18:38:51 2024 +0900

    Agent state property (#495)

commit 62a70ea
Author: hiroshihorie <[email protected]>
Date:   Sun Oct 20 00:22:27 2024 +0900

    Temporarily remove strict concurrency warnings

commit 1c9a681
Author: Hiroshi Horie <[email protected]>
Date:   Sun Oct 20 00:06:47 2024 +0900

    WebRTC 125.6422.10 (#502)
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