Procedural puzzles around manipulating plant growth via powers that transform the land or air.
- Get a certain plant to grow in 1 or more locations
- Remove a certain plant (or all plants) from 1 or more locations
- Reach a location
- Player is localized with a top-down view of the world
- Player movement is limited
- mostly to cells containing plant growth
- unlockable powers may include teleportation, travel through water/air, etc.
- Limited available actions in each puzzle
- Unlock actions by completing an associated sub-goal
- "temples" contain gifts of the gods - additional powers
- Different plants spread differently, and affect the terrain differently
- Create Menu
- Load Hand Written Levels
- Create & Control Player
- Get Goals Working
- Create Powers
- Fertilize a tile
- Plant a seed
- Teleport Player
- Drain a tile
- Start a fire
- Wind - blow seeds across a gap
- Adjust Simulation Rules for Clarity
Ground Cover
- Grass - spreads to neighbouring fertile tiles soil, but not to drained tiles or sand or through other plants
- Creepying Thyme - spreads to neighbouring fertile tiles & sand, but not through other plants Flowers
- Peony - only spreads through very fertile soil, doesn't drain
- Hibiscus - only spreads through seeds, but enhances soil Weeds
- Crabgrass - grows well in under-fertilized land, spread well, clears if too fertilized
- Dandelion - spreads by wind, grows quickly, cleared if drained
- Build Levels
- Music & SFX
- Generate Levels*
- Bevy Engine
- Archeologicaps Font by Manfred Klein - https://www.1001freefonts.com/archeologicaps.font